DEVELOPER BLOG
How was Holoearth made?
How do the various development team members approach a wide range of challenges?
This blog brings you the voices of the Holoearth team regarding Holoearth's development efforts.
25.03.21
The Challenge of Optimizing the Expanded Sandbox Area
Author Introductions “Ohkuma Daisuke” Position: Engineering Dept. Client Team Date joined: January 2022 Industry experience: 13 years in mobile and browser game development and operations. He is primarily responsible for using Unity...
24.05.31
How Were Anime-Style Avatars Implemented? An Interview With 2D and 3D Designers!
Greetings from the Holoearth Management Team! For this installment we talked to 2D art designer Oguro-san and 3D designer Nara Sayaka-san! We asked them all about how they took the avatar...