DEVELOPER BLOG
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2025.03.21
The Challenge of Optimizing the Expanded Sandbox Area
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2024.08.23
An Interview With a Director and Lead Engineer About Sandbox Game Development
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2024.05.31
How Were Anime-Style Avatars Implemented? An Interview With 2D and 3D Designers!
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2024.05.17
Intro to Holoearth’s Server-Side Tech
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2024.04.26
Placing Windows Freely on Walls
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2024.04.26
Taking 2D Concept Art to 3D: a 2D Art Director and 3D Environments Designer Interview
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2024.04.26
Launching the Development Blog: “HOLOEARTH STUDIO”