Launching the Development Blog: “HOLOEARTH STUDIO”
Hello everyone, this is the Holoearth producer, Oooka.
From next month we will have more and more Holoearth releases on the way!
Now that we are at a point where there is more content to experience, I am sure there are many who are wondering about the technology behind Holoearth and what is on developers’ minds as they continue with development – so to that end we are releasing a blog to bring you the voices of the development team!
We aim to regularly post to the official website’s “HOLOEARTH STUDIO” corner going forward. A number of initial topics will be posted following this initial announcement, so we hope you will give them a read.
On this occasion of launching the development blog, our very own CTO, Ikko Fukuda, also has a message for everyone!
Greetings, everyone. This is Fukuda, CTO of COVER Corporation. We have decided at this point to start a development blog for Holoearth. The world of VTuber technology is something of a “technological mixed martial art” concerning people, and on the other hand metaverse technology is something of a “technological mixed martial art” concerning the world, as I see it. In more concrete terms, it requires the technology to provide mechanisms for people to realize a variety of experiences, such as building one’s own housing, making friends through new encounters with others, or trying on and purchasing avatar outfits. We are excited to expand this new world of Holoearth together with everyone, and so we will introduce the technology that acts as its foundation. |
Indeed, Holoearth is a new technological challenge for COVER Corporation that might seem somewhat like a mystery from the outside.
As much as possible, we hope to continue to provide insights and the latest information on what goes into the introduction of new tech, as well as behind-the-scenes development efforts.
We appreciate your continued support!